Regular readers will know that I have a slow hunch about the value of stories in the place where they happened. So when I saw the brief for the latest BBC Connected Studio, focused on Knowledge and Learning, I packed my personal hobbyhorse and jumped on the train to Salford.
It was an ace day. Credit to the BBC for being so generous with their experts’ time and open about their exciting plans for the digital Knowledge and Learning product. The plan – going from a portfolio of bespoke programme sites and siloed services to a single product to fuel everyone’s curiosity – has a lot in common with the bigger transformation underway over at gov.uk.
Having shared my passion for situated stories and the narrative capital they engender in communities, I found myself in a team that wanted to put a “local lens” on the wealth of learning material that the BBC has amassed over the years.
I’m always surprised and humbled when I get the chance to explore early stage ideas with potential users, so the 15 minute audience we had with three regular BBC users was a particular highlight for me.
And on the tram back to Piccadilly I fell to thinking a bit further about a second strand that our team discussed but sadly didn’t pitch, which was centred around journeys and ways of cultivating curiosity while being a passenger.
There’s a piece of dead time, especially for children, when they’re going on a journey. It could be a short bus trip into town, hours in the car on the way to the seaside or going on a plane on holiday. Parents always struggle to keep their children entertained and settled, and if you look at families travelling together on trains it’s almost always the kids who have control of the family iPad. Often they’ll have headphones on, lost in a DVD, not paying attention to their surroundings at all. That seems a shame.
So this idea aims to give people information to enhance but not overwhelm the experience of being somewhere. It strings moments of learning together into a personalised journey, linking multiple Knowledge and Learning topics along the route. They could be places of interest, famous people from an area, or even time or season-specific things like looking out of the car window at the night sky or noticing cloud patters or migrating birds.
Augmented reality it’s not, quite. As Kevin Slavin noted at dConstruct a couple of years ago, Reality is Plenty. These judiciously timed nudges are intended to draw us back into the here and now, to rediscover the quaint old habit of gazing out of windows when travelling.
So I spent the rest of my journey home knocking up a Keynote prototype.
By a happy coincidence, the following morning, I happened to be booked on the 0715 from Leeds to London with my children (they for a day out with their grandparents, I to The Story, on which a post follows soon.)
Here’s my son having a go…
From this initial user test of one, I learned just how engrossing a glowing rectangle can be to a six-year-old. He played along for the first two or three stops, before becoming hooked on Angry Birds instead. To rouse the youth from their digital dreamspace, the next version of the app would need to pause play on whatever else they were doing, with the guarantee that they could come back to it after a few minutes looking out of the window.
The service would use location, but only lightly, knowing the nearest town would be good enough. And because the route gives us a predictable narrative spine, content could be packaged up and pre-loaded on users’ devices. (In feedback, users told us that they didn’t always have, or want to use, data while out and about.)
In terms of build, it could be developed iteratively, starting with a highly editorially curated version along a few major routes – say the West Coast Mainline and the M1 motorway, then scaled up by adding more routes and software to create personalised journeys on the fly according to the user’s travel plans and content interests.
Seen it before? What would make it better? All feedback gratefully received.